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Brett Johnson
Brett Johnson
Lead Environment Designer @ NI | Hungry for more.
Austin, United States

Summary

Contact me at brettJohnson88@gmail.com
See my work at https://www.artstation.com/artist/brettjohnson

I have been developing simulation environments and assets that have been used to test advanced driver assistance systems (ADAS) by the largest OEMs and Tier 1 suppliers in the world for over 4 years. Driven by my passion for animation, video games, and engineering, I love crafting and telling stories for three- dimensional worlds that can be explored and experienced – again and again, by man or machine. I thrive in creative and collaborative environments and have a proven ability to deliver quality results on a deadline.

I graduated from the Savannah College of Art and Design (SCAD) with a Master’s in Interactive Design and Game Development, where I focused on environment art in 2016. I also received a degree Bachelor of Fine Art in Game Design (cum laude) with minors in Visual Effects and Technical Direction from SCAD in 2013.

Here’s a quick look at my capabilities. Though I’m skilled in numerous areas of game design, team leadership, 3D modeling and environment art are my wheelhouse.

SOFTWARE EXPERTISE
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– Maya
– ZBrush
– 3Ds Max
– RoadRunner
– Substance Packages
– Unreal Engine 4 / Unreal Engine 5
– Houdini
– UV Layout (Headus)
– Adobe Suite
– Speed Tree
– Marvelous Designer
– UV Master
– TopoGun
– GitHub
– Photogrammetry and LiDAR

ARTISTIC + TECHNICAL SKILLS
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– Environment modeling
– Prop modeling
– Vehicle modeling
– PBR texturing
– Normal map baking
– Low and high poly modeling
– Creating 3D assets from 2D concepts
– Compositional set dressing
– Lighting environments
– UV mapping
– Weapons modeling
– Organic modeling

Skills

Environment ModelingLightingProp ModelingUV MappingSet DesignGraphic DesignWeapon ModelingVehicle ModelingPBR TexturingHigh to low ModelingTileable TexturesCompositional set dressing

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
UVLayout
UVLayout
SVN
SVN
Substance B2M
Substance B2M
RoadRunner
RoadRunner

Experience

  • Environment Artist at Pixelbot
    United States of America
    May 2016 - Present

    I am working as a freelance contractor here.