Contact me at brettJohnson88@gmail.com
See my work at https://www.artstation.com/artist/brettjohnson
I have been developing simulation environments and assets that have been used to test advanced driver assistance systems (ADAS) by the largest OEMs and Tier 1 suppliers in the world for over 4 years. Driven by my passion for animation, video games, and engineering, I love crafting and telling stories for three- dimensional worlds that can be explored and experienced – again and again, by man or machine. I thrive in creative and collaborative environments and have a proven ability to deliver quality results on a deadline.
I graduated from the Savannah College of Art and Design (SCAD) with a Master’s in Interactive Design and Game Development, where I focused on environment art in 2016. I also received a degree Bachelor of Fine Art in Game Design (cum laude) with minors in Visual Effects and Technical Direction from SCAD in 2013.
Here’s a quick look at my capabilities. Though I’m skilled in numerous areas of game design, team leadership, 3D modeling and environment art are my wheelhouse.
SOFTWARE EXPERTISE
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– Maya
– ZBrush
– 3Ds Max
– RoadRunner
– Substance Packages
– Unreal Engine 4 / Unreal Engine 5
– Houdini
– UV Layout (Headus)
– Adobe Suite
– Speed Tree
– Marvelous Designer
– UV Master
– TopoGun
– GitHub
– Photogrammetry and LiDAR
ARTISTIC + TECHNICAL SKILLS
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– Environment modeling
– Prop modeling
– Vehicle modeling
– PBR texturing
– Normal map baking
– Low and high poly modeling
– Creating 3D assets from 2D concepts
– Compositional set dressing
– Lighting environments
– UV mapping
– Weapons modeling
– Organic modeling
I am working as a freelance contractor here.